Share clip is new: after the finish, and when you watch a saved race or a record, the button makes a video of up to 20 seconds with two or three of the race's best moments, always including your own finish, with music, sounds and an end card showing your name, distance and time, ready to share. Tap precision is now measured at a fixed distance from the runner, so a wide screen no longer forgives sloppy taps more than a narrow one.
Fingerspurt changelog
The button is a new hurdle: you carry a box, and swiping down sends a wave across the track that hits the others with gravity, freeze or space-time. The game now opens on a new start screen where "press start" turns on the sound and the menu music with the main theme, so the sound dialog is gone. Starting lanes are shuffled every heat, and the robots pick up hurdles, steer around the ones they do not want, and celebrate at the finish like everyone else.
Robots are new: in the race settings the host can pick 0 to 15 robot runners who race in the heat, use the hurdles and show up in the list with a "robot" tag. They are always ready, so you can start alone with them, and they make room when a human joins a full room. Robots give no record and no place on the best times list. Whoever is behind gets a little more help catching up, and the spectator camera has a padlock, so you can stop it where it is and move on with a swipe.
Race messages like "Reverse: Anna flipped the race", "Smash! Anna hit you" and "Boulder behind you: 12 m" now all appear in the same pill at the top instead of as big signs in the middle of the screen, and the dynamite hint now says "Flick up and throw the dynamite". The spectator camera is easier to control: swipe down moves ahead, and the lock follows the race. Times from a trial run where the taps are as even as an auto-clicker no longer make the record list.
You can now pick a distance: 100, 200 or 400 m, on the menu and in the host's race settings. The hurdles scale with the length of the track, each distance has its own best time and its own tab in the best times list, and Olympia curves around for the long races. Track-side crowds are new: black and white fans along the track who topple when someone runs into them, the same for everyone in the room and in the replay. The edge is more forgiving, so you tip over less easily, and the finish gate is now a clean arch with no tape. A heat where you did not run the whole distance no longer makes the leaderboard.
Missiles are new: you get a tomato, a water balloon or a newspaper, and a flick upwards throws it at the nearest runner ahead of you. The others are told who has it, and the runner who gets hit trips, drops to their knees or lies on their belly until they tap back up. Pamplona is a new world: a narrow street with stands, scaffolding, a square and a fountain. As a spectator you now see the same as the runners, and the replay shows both the shuffle pads and the reverse gear at the right moment.
Shuffle is new: the pad keeps changing its look, and you get the hurdle it shows the moment you touch it. The Bridge is a new world with ships on the water, and the Colosseum has got spectators in the sand. When someone takes reverse gear, "flipped the race" now appears in the middle of the screen and the camera spins a full turn around the runner. An elephant on its way no longer falls on a runner who has already finished.
Fingerspurt is now available in English, and you can switch language in the settings. The elephant has become Airmail: the leading runner gets an elephant, a grand piano or a football on the head and is squashed flat. Draw a circle and your runner does a ballet pirouette, a jump now clears the hurdles, and a knocked hurdle falls in six different ways. As a spectator you can fly freely around every world, and the race settings now have an arrow picker for the world and a choice of how many hurdles.
Two new hurdles: the lasso, which ties an opponent's feet so they have to sack race, and the dynamite stick, which you need to throw on before the fuse runs out. The Colosseum and the Olympic Stadium are new worlds, and the crowd now reacts to everything from falls to elephants. You can save a race and watch it again, follow a room live as a spectator, find public races on the Join tab and pick the world and hurdles in the race settings. A sideways flick gives a feint, and a dash now takes just six precise taps.
Steering is more forgiving when you tap close to your runner, and the camera follows the field better during the race. A race now finishes on its own, and there are more versions of the main theme.
The race now has worlds: the desert and the city join the draw, and a curtain sweeps across between heats. The banana peel is a new hurdle you can slip on. Fingerspurt also has pages that explain the game, the hurdles and the most common questions.
Fingerspurt can now be added to your home screen as an app. There is a global leaderboard where you can watch the record holders' runs, and a flick up gives a small hop that clears the wall. The runners have faces with nicknames.
A big hurdle update: road works, soap bubbles, pinball bumpers and table tennis are new. The game has a cartoon look with ink outlines, the runner has been rebuilt, and you can steer by tilting your phone. The camera sways with the runner's stride, and a sad race gets sad music.
The teleport swaps places with a random other runner, and the wall rises right in front of you. There is music during the race, the start screen has an animated title, and the runners take different stances at the start.
Race walking is a new hurdle that makes the whole field strut. After the finish line the runners walk a victory lap in one of six styles, and the end screen buttons are gathered in one row.
Dash and twirl: a streak of precise taps gives a leap forward the others can feel. The elephant is new and stomps a random runner out of the race. The finish banner is yellow.
You can now choose your runner's look with four controls, and tilt steering shows whether it is on. The skateboard jumps higher and rides a little slower.
The game remembers your character and your room, so you land back in the lobby, and every runner has a bib number.
Reverse gear flips the race so everyone has to run back to the start, and the skateboard is a new power-up you steer by tilting your phone. There is a guide to playing, a character screen and a replay with a photo finish and three camera angles. Whoever is behind gets a little help.
The game has sound: footsteps, a crowd, a countdown with a starting gun and a soundtrack. The boulder rolls in from behind, the runners have skin tones and hair, and a replay shows the winner. If you lose your connection, you can get back into the race.
Fingerspurt sees the light of day: a 100 meter tap race for your phone with training, races against your friends, power-ups on the track and an invite link you can share.